Fix: [Network] Prevent an empty server name to be set anywhere
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@@ -835,10 +835,6 @@ void NetworkClientJoinGame()
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static void NetworkInitGameInfo()
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{
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if (_settings_client.network.server_name.empty()) {
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_settings_client.network.server_name = "Unnamed Server";
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}
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FillStaticNetworkServerGameInfo();
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/* The server is a client too */
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_network_game_info.clients_on = _network_dedicated ? 0 : 1;
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@@ -851,6 +847,25 @@ static void NetworkInitGameInfo()
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ci->client_name = _settings_client.network.client_name;
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}
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/**
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* Trim the given server name in place, i.e. remove leading and trailing spaces.
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* After the trim check whether the server name is not empty.
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* When the server name is empty a GUI error message is shown telling the
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* user to set the servername and this function returns false.
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*
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* @param server_name The server name to validate. It will be trimmed of leading
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* and trailing spaces.
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* @return True iff the server name is valid.
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*/
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bool NetworkValidateServerName(std::string &server_name)
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{
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StrTrimInPlace(server_name);
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if (!server_name.empty()) return true;
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ShowErrorMessage(STR_NETWORK_ERROR_BAD_SERVER_NAME, INVALID_STRING_ID, WL_ERROR);
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return false;
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}
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/**
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* Check whether the client and server name are set, for a dedicated server and if not set them to some default
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* value and tell the user to change this as soon as possible.
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@@ -860,12 +875,14 @@ static void NetworkInitGameInfo()
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static void CheckClientAndServerName()
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{
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static const std::string fallback_client_name = "Unnamed Client";
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StrTrimInPlace(_settings_client.network.client_name);
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if (_settings_client.network.client_name.empty() || _settings_client.network.client_name.compare(fallback_client_name) == 0) {
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DEBUG(net, 1, "No \"client_name\" has been set, using \"%s\" instead. Please set this now using the \"name <new name>\" command", fallback_client_name.c_str());
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_settings_client.network.client_name = fallback_client_name;
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}
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static const std::string fallback_server_name = "Unnamed Server";
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StrTrimInPlace(_settings_client.network.server_name);
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if (_settings_client.network.server_name.empty() || _settings_client.network.server_name.compare(fallback_server_name) == 0) {
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DEBUG(net, 1, "No \"server_name\" has been set, using \"%s\" instead. Please set this now using the \"server_name <new name>\" command", fallback_server_name.c_str());
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_settings_client.network.server_name = fallback_server_name;
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