Fix: [Network] Prevent an empty server name to be set anywhere
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@@ -38,6 +38,7 @@ byte NetworkSpectatorCount();
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bool NetworkIsValidClientName(const std::string_view client_name);
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bool NetworkValidateClientName();
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bool NetworkValidateClientName(std::string &client_name);
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bool NetworkValidateServerName(std::string &server_name);
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void NetworkUpdateClientName(const std::string &client_name);
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bool NetworkCompanyHasClients(CompanyID company);
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std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
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