(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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4
sound.c
4
sound.c
@@ -331,8 +331,8 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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{
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/* emits sound from center (+ 8) of the tile */
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int x = GET_TILE_X(tile) * 16 + 8;
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int y = GET_TILE_Y(tile) * 16 + 8;
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int x = TileX(tile) * 16 + 8;
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int y = TileY(tile) * 16 + 8;
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Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt.y);
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}
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