(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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12
vehicle.c
12
vehicle.c
@@ -105,10 +105,10 @@ bool EnsureNoVehicleZ(TileIndex tile, byte z)
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Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z)
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{
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int x1 = GET_TILE_X(from);
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int y1 = GET_TILE_Y(from);
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int x2 = GET_TILE_X(to);
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int y2 = GET_TILE_Y(to);
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int x1 = TileX(from);
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int y1 = TileY(from);
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int x2 = TileX(to);
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int y2 = TileY(to);
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Vehicle *veh;
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/* Make sure x1 < x2 or y1 < y2 */
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@@ -148,7 +148,7 @@ void VehiclePositionChanged(Vehicle *v)
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void UpdateWaypointSign(Waypoint *cp)
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{
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Point pt = RemapCoords2(GET_TILE_X(cp->xy)*16, GET_TILE_Y(cp->xy)*16);
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Point pt = RemapCoords2(TileX(cp->xy) * 16, TileY(cp->xy) * 16);
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SetDParam(0, cp - _waypoints);
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UpdateViewportSignPos(&cp->sign, pt.x, pt.y - 0x20, STR_WAYPOINT_VIEWPORT);
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}
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@@ -263,7 +263,7 @@ void *VehicleFromPos(TileIndex tile, void *data, VehicleFromPosProc *proc)
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{
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int x,y,x2,y2;
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VehicleID veh;
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Point pt = RemapCoords(GET_TILE_X(tile) * 16, GET_TILE_Y(tile) * 16, 0);
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Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, 0);
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x2 = ((pt.x + 104) & 0x1F80) >> 7;
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x = ((pt.x - 174) & 0x1F80) >> 7;
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