(svn r13322) -Codechange: _no_scroll belongs more with the window code.

This commit is contained in:
rubidium
2008-05-29 11:13:11 +00:00
parent 4a3dd37582
commit 4151d68480
4 changed files with 16 additions and 12 deletions

View File

@@ -536,6 +536,21 @@ extern Window *_z_windows[];
extern Window **_last_z_window;
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
/**
* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero
*/
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
/** Disable scrolling of the main viewport when an input-window is active. */
extern byte _no_scroll;
extern Point _cursorpos_drag_start;
extern int _scrollbar_start_pos;