(svn r13322) -Codechange: _no_scroll belongs more with the window code.
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@@ -536,6 +536,21 @@ extern Window *_z_windows[];
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extern Window **_last_z_window;
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#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
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/**
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* In certain windows you navigate with the arrow keys. Do not scroll the
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* gameview when here. Bitencoded variable that only allows scrolling if all
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* elements are zero
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*/
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enum {
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SCROLL_CON = 0,
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SCROLL_EDIT = 1,
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SCROLL_SAVE = 2,
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SCROLL_CHAT = 4,
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};
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/** Disable scrolling of the main viewport when an input-window is active. */
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extern byte _no_scroll;
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extern Point _cursorpos_drag_start;
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extern int _scrollbar_start_pos;
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