(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -166,7 +166,7 @@ static void AI_RunTick(PlayerID player)
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* The gameloop for AIs.
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* Handles one tick for all the AIs.
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*/
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void AI_RunGameLoop(void)
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void AI_RunGameLoop()
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{
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/* Don't do anything if ai is disabled */
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if (!_ai.enabled) return;
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@@ -224,7 +224,7 @@ void AI_PlayerDied(PlayerID player)
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/**
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* Initialize some AI-related stuff.
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*/
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void AI_Initialize(void)
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void AI_Initialize()
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{
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/* First, make sure all AIs are DEAD! */
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AI_Uninitialize();
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@@ -238,7 +238,7 @@ void AI_Initialize(void)
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/**
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* Deinitializer for AI-related stuff.
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*/
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void AI_Uninitialize(void)
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void AI_Uninitialize()
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{
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const Player* p;
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