(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -37,7 +37,7 @@ typedef enum IConsoleHookTypes {
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* access, before execution/change or after execution/change. This allows
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* for general flow of permissions or special action needed in some cases
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*/
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typedef bool IConsoleHook(void);
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typedef bool IConsoleHook();
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typedef struct IConsoleHooks{
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IConsoleHook *access; ///< trigger when accessing the variable/command
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IConsoleHook *pre; ///< trigger before the variable/command is changed/executed
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@@ -117,13 +117,13 @@ VARDEF byte _icolour_cmd;
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VARDEF IConsoleModes _iconsole_mode;
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/* console functions */
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void IConsoleInit(void);
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void IConsoleFree(void);
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void IConsoleClearBuffer(void);
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void IConsoleInit();
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void IConsoleFree();
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void IConsoleClearBuffer();
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void IConsoleResize(Window *w);
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void IConsoleSwitch(void);
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void IConsoleClose(void);
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void IConsoleOpen(void);
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void IConsoleSwitch();
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void IConsoleClose();
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void IConsoleOpen();
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/* console output */
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void IConsolePrint(uint16 color_code, const char *string);
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@@ -150,7 +150,7 @@ void IConsoleCmdExec(const char *cmdstr);
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void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
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/* console std lib (register ingame commands/aliases/variables) */
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void IConsoleStdLibRegister(void);
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void IConsoleStdLibRegister();
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/* Hooking code */
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void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
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