(svn r9050) -Codechange: Foo(void) -> Foo()

This commit is contained in:
rubidium
2007-03-07 11:47:46 +00:00
parent 3e2fae03bd
commit 4169bfba06
180 changed files with 1072 additions and 1073 deletions

View File

@@ -758,12 +758,12 @@ void OnNewDay_DisasterVehicle(Vehicle *v)
// not used
}
typedef void DisasterInitProc(void);
typedef void DisasterInitProc();
/** Zeppeliner which crashes on a small airport if one found,
* otherwise crashes on a random tile */
static void Disaster_Zeppeliner_Init(void)
static void Disaster_Zeppeliner_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
Station *st;
@@ -797,7 +797,7 @@ static void Disaster_Zeppeliner_Init(void)
/** Ufo which flies around aimlessly from the middle of the map a bit
* until it locates a road vehicle which it targets and then destroys */
static void Disaster_Small_Ufo_Init(void)
static void Disaster_Small_Ufo_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
int x;
@@ -821,7 +821,7 @@ static void Disaster_Small_Ufo_Init(void)
/* Combat airplane which destroys an oil refinery */
static void Disaster_Airplane_Init(void)
static void Disaster_Airplane_Init()
{
Industry *i, *found;
Vehicle *v, *u;
@@ -857,7 +857,7 @@ static void Disaster_Airplane_Init(void)
/** Combat helicopter that destroys a factory */
static void Disaster_Helicopter_Init(void)
static void Disaster_Helicopter_Init()
{
Industry *i, *found;
Vehicle *v, *u, *w;
@@ -899,7 +899,7 @@ static void Disaster_Helicopter_Init(void)
/* Big Ufo which lands on a piece of rail and will consequently be shot
* down by a combat airplane, destroying the surroundings */
static void Disaster_Big_Ufo_Init(void)
static void Disaster_Big_Ufo_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle(), *u;
int x, y;
@@ -924,7 +924,7 @@ static void Disaster_Big_Ufo_Init(void)
/* Curious submarine #1, just floats around */
static void Disaster_Small_Submarine_Init(void)
static void Disaster_Small_Submarine_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle();
int x, y;
@@ -949,7 +949,7 @@ static void Disaster_Small_Submarine_Init(void)
/* Curious submarine #2, just floats around */
static void Disaster_Big_Submarine_Init(void)
static void Disaster_Big_Submarine_Init()
{
Vehicle *v = ForceAllocateSpecialVehicle();
int x,y;
@@ -975,7 +975,7 @@ static void Disaster_Big_Submarine_Init(void)
/** Coal mine catastrophe, destroys a stretch of 30 tiles of
* land in a certain direction */
static void Disaster_CoalMine_Init(void)
static void Disaster_CoalMine_Init()
{
int index = GB(Random(), 0, 4);
uint m;
@@ -1031,7 +1031,7 @@ static const struct {
};
static void DoDisaster(void)
static void DoDisaster()
{
byte buf[lengthof(_dis_years)];
uint i;
@@ -1048,12 +1048,12 @@ static void DoDisaster(void)
}
static void ResetDisasterDelay(void)
static void ResetDisasterDelay()
{
_disaster_delay = GB(Random(), 0, 9) + 730;
}
void DisasterDailyLoop(void)
void DisasterDailyLoop()
{
if (--_disaster_delay != 0) return;
@@ -1062,7 +1062,7 @@ void DisasterDailyLoop(void)
if (_opt.diff.disasters != 0) DoDisaster();
}
void StartupDisasters(void)
void StartupDisasters()
{
ResetDisasterDelay();
}