(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -758,12 +758,12 @@ void OnNewDay_DisasterVehicle(Vehicle *v)
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// not used
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}
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typedef void DisasterInitProc(void);
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typedef void DisasterInitProc();
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/** Zeppeliner which crashes on a small airport if one found,
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* otherwise crashes on a random tile */
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static void Disaster_Zeppeliner_Init(void)
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static void Disaster_Zeppeliner_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle(), *u;
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Station *st;
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@@ -797,7 +797,7 @@ static void Disaster_Zeppeliner_Init(void)
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/** Ufo which flies around aimlessly from the middle of the map a bit
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* until it locates a road vehicle which it targets and then destroys */
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static void Disaster_Small_Ufo_Init(void)
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static void Disaster_Small_Ufo_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle(), *u;
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int x;
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@@ -821,7 +821,7 @@ static void Disaster_Small_Ufo_Init(void)
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/* Combat airplane which destroys an oil refinery */
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static void Disaster_Airplane_Init(void)
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static void Disaster_Airplane_Init()
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{
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Industry *i, *found;
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Vehicle *v, *u;
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@@ -857,7 +857,7 @@ static void Disaster_Airplane_Init(void)
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/** Combat helicopter that destroys a factory */
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static void Disaster_Helicopter_Init(void)
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static void Disaster_Helicopter_Init()
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{
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Industry *i, *found;
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Vehicle *v, *u, *w;
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@@ -899,7 +899,7 @@ static void Disaster_Helicopter_Init(void)
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/* Big Ufo which lands on a piece of rail and will consequently be shot
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* down by a combat airplane, destroying the surroundings */
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static void Disaster_Big_Ufo_Init(void)
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static void Disaster_Big_Ufo_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle(), *u;
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int x, y;
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@@ -924,7 +924,7 @@ static void Disaster_Big_Ufo_Init(void)
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/* Curious submarine #1, just floats around */
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static void Disaster_Small_Submarine_Init(void)
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static void Disaster_Small_Submarine_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle();
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int x, y;
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@@ -949,7 +949,7 @@ static void Disaster_Small_Submarine_Init(void)
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/* Curious submarine #2, just floats around */
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static void Disaster_Big_Submarine_Init(void)
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static void Disaster_Big_Submarine_Init()
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{
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Vehicle *v = ForceAllocateSpecialVehicle();
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int x,y;
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@@ -975,7 +975,7 @@ static void Disaster_Big_Submarine_Init(void)
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/** Coal mine catastrophe, destroys a stretch of 30 tiles of
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* land in a certain direction */
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static void Disaster_CoalMine_Init(void)
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static void Disaster_CoalMine_Init()
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{
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int index = GB(Random(), 0, 4);
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uint m;
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@@ -1031,7 +1031,7 @@ static const struct {
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};
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static void DoDisaster(void)
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static void DoDisaster()
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{
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byte buf[lengthof(_dis_years)];
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uint i;
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@@ -1048,12 +1048,12 @@ static void DoDisaster(void)
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}
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static void ResetDisasterDelay(void)
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static void ResetDisasterDelay()
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{
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_disaster_delay = GB(Random(), 0, 9) + 730;
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}
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void DisasterDailyLoop(void)
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void DisasterDailyLoop()
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{
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if (--_disaster_delay != 0) return;
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@@ -1062,7 +1062,7 @@ void DisasterDailyLoop(void)
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if (_opt.diff.disasters != 0) DoDisaster();
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}
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void StartupDisasters(void)
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void StartupDisasters()
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{
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ResetDisasterDelay();
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}
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