(svn r9050) -Codechange: Foo(void) -> Foo()
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38
src/gfx.h
38
src/gfx.h
@@ -86,9 +86,9 @@ enum GameModes {
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GM_EDITOR
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};
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void GameLoop(void);
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void GameLoop();
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void CreateConsole(void);
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void CreateConsole();
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typedef int32 CursorID;
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typedef byte Pixel;
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@@ -166,18 +166,18 @@ extern uint16 _cur_resolution[2];
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extern Colour _cur_palette[256];
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void HandleKeypress(uint32 key);
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void HandleMouseEvents(void);
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void HandleMouseEvents();
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void CSleep(int milliseconds);
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void UpdateWindows(void);
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void UpdateWindows();
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uint32 InteractiveRandom(void); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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void DrawTextMessage(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void HandleExitGameRequest(void);
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void GameSizeChanged(void);
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void UndrawMouseCursor(void);
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void DrawTextMessage();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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void HandleExitGameRequest();
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void GameSizeChanged();
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void UndrawMouseCursor();
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#include "helpers.hpp"
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@@ -222,14 +222,14 @@ void GfxDrawLine(int left, int top, int right, int bottom, int color);
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BoundingRect GetStringBoundingBox(const char *str);
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uint32 FormatStringLinebreaks(char *str, int maxw);
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void LoadStringWidthTable(void);
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void LoadStringWidthTable();
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void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
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uint DrawStringMultiLine(int x, int y, StringID str, int maxw);
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void DrawDirtyBlocks(void);
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void DrawDirtyBlocks();
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void SetDirtyBlocks(int left, int top, int right, int bottom);
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void MarkWholeScreenDirty(void);
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void MarkWholeScreenDirty();
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void GfxInitPalettes(void);
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void GfxInitPalettes();
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bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
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@@ -239,10 +239,10 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
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void SetMouseCursor(CursorID cursor);
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void SetMouseCursor(SpriteID sprite, SpriteID pal);
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void SetAnimatedMouseCursor(const AnimCursor *table);
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void CursorTick(void);
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void DrawMouseCursor(void);
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void ScreenSizeChanged(void);
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void UndrawMouseCursor(void);
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void CursorTick();
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void DrawMouseCursor();
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void ScreenSizeChanged();
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void UndrawMouseCursor();
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bool ChangeResInGame(int w, int h);
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void SortResolutions(int count);
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void ToggleFullScreen(bool fs);
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