(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -985,7 +985,7 @@ static void ProduceIndustryGoods(Industry *i)
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}
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}
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void OnTick_Industry(void)
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void OnTick_Industry()
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{
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Industry *i;
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@@ -1355,7 +1355,7 @@ static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
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return true;
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}
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static Industry *AllocateIndustry(void)
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static Industry *AllocateIndustry()
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{
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Industry *i;
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@@ -1582,7 +1582,7 @@ static void PlaceInitialIndustry(IndustryType type, int amount)
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}
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}
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void GenerateIndustries(void)
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void GenerateIndustries()
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{
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const byte *b;
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uint i = 0;
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@@ -1824,7 +1824,7 @@ static void ChangeIndustryProduction(Industry *i)
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}
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}
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void IndustryMonthlyLoop(void)
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void IndustryMonthlyLoop()
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{
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Industry *i;
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PlayerID old_player = _current_player;
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@@ -1850,7 +1850,7 @@ void IndustryMonthlyLoop(void)
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}
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void InitializeIndustries(void)
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void InitializeIndustries()
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{
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CleanPool(&_Industry_pool);
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AddBlockToPool(&_Industry_pool);
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@@ -1908,7 +1908,7 @@ static const SaveLoad _industry_desc[] = {
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SLE_END()
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};
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static void Save_INDY(void)
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static void Save_INDY()
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{
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Industry *ind;
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@@ -1919,7 +1919,7 @@ static void Save_INDY(void)
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}
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}
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static void Load_INDY(void)
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static void Load_INDY()
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{
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int index;
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