(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -153,7 +153,7 @@ VARDEF uint8 _network_min_players; // Minimum number of players for ga
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void NetworkTCPQueryServer(const char* host, unsigned short port);
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byte NetworkSpectatorCount(void);
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byte NetworkSpectatorCount();
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VARDEF char *_network_host_list[10];
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VARDEF char *_network_ban_list[25];
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@@ -161,22 +161,22 @@ VARDEF char *_network_ban_list[25];
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void ParseConnectionString(const char **player, const char **port, char *connection_string);
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void NetworkUpdateClientInfo(uint16 client_index);
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void NetworkAddServer(const char *b);
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void NetworkRebuildHostList(void);
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void NetworkRebuildHostList();
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkPopulateCompanyInfo(void);
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void NetworkPopulateCompanyInfo();
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void UpdateNetworkGameWindow(bool unselect);
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void CheckMinPlayers(void);
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void CheckMinPlayers();
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void NetworkStartDebugLog(const char *hostname, uint16 port);
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void NetworkStartUp(void);
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void NetworkStartUp();
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void NetworkUDPCloseAll();
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void NetworkShutDown(void);
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void NetworkGameLoop(void);
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void NetworkUDPGameLoop(void);
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bool NetworkServerStart(void);
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void NetworkShutDown();
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void NetworkGameLoop();
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void NetworkUDPGameLoop();
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bool NetworkServerStart();
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bool NetworkClientConnectGame(const char *host, uint16 port);
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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void NetworkReboot();
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void NetworkDisconnect();
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bool IsNetworkCompatibleVersion(const char *version);
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@@ -188,8 +188,8 @@ VARDEF bool _network_advertise; ///< is the server advertising to the master se
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkStartUp(void) {}
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static inline void NetworkShutDown(void) {}
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static inline void NetworkStartUp() {}
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static inline void NetworkShutDown() {}
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#define _networking 0
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#define _network_server 0
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