(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -54,7 +54,7 @@ static Listing _ng_sorting;
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static char _edit_str_buf[150];
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static bool _chat_tab_completion_active;
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static void ShowNetworkStartServerWindow(void);
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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extern void SwitchMode(int new_mode);
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@@ -551,7 +551,7 @@ static const WindowDesc _network_game_window_desc = {
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NetworkGameWindowWndProc,
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};
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void ShowNetworkGameWindow(void)
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void ShowNetworkGameWindow()
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{
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static bool first = true;
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Window *w;
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@@ -778,7 +778,7 @@ static const WindowDesc _network_start_server_window_desc = {
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NetworkStartServerWindowWndProc,
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};
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static void ShowNetworkStartServerWindow(void)
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static void ShowNetworkStartServerWindow()
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{
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Window *w;
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DeleteWindowById(WC_NETWORK_WINDOW, 0);
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@@ -1151,7 +1151,7 @@ static bool CheckClientListHeight(Window *w)
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}
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// Finds the amount of actions in the popup and set the height correct
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static uint ClientListPopupHeigth(void) {
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static uint ClientListPopupHeigth() {
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int i, num = 0;
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// Find the amount of actions
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@@ -1368,7 +1368,7 @@ static void ClientListWndProc(Window *w, WindowEvent *e)
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}
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}
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void ShowClientList(void)
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void ShowClientList()
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{
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AllocateWindowDescFront(&_client_list_desc, 0);
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}
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@@ -1460,7 +1460,7 @@ static const WindowDesc _network_join_status_window_desc = {
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NetworkJoinStatusWindowWndProc,
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};
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void ShowJoinStatusWindow(void)
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void ShowJoinStatusWindow()
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{
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Window *w;
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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