(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -337,7 +337,7 @@ static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1
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static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
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static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
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static byte GeneratePlayerColor(void)
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static byte GeneratePlayerColor()
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{
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byte colors[16], pcolor, t2;
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int i,j,n;
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@@ -425,7 +425,7 @@ restart:;
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}
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}
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static Player *AllocatePlayer(void)
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static Player *AllocatePlayer()
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{
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Player *p;
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// Find a free slot
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@@ -494,13 +494,13 @@ Player *DoStartupNewPlayer(bool is_ai)
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return p;
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}
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void StartupPlayers(void)
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void StartupPlayers()
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{
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// The AI starts like in the setting with +2 month max
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_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
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}
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static void MaybeStartNewPlayer(void)
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static void MaybeStartNewPlayer()
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{
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uint n;
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Player *p;
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@@ -527,14 +527,14 @@ static void MaybeStartNewPlayer(void)
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_next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
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}
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void InitializePlayers(void)
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void InitializePlayers()
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{
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memset(_players, 0, sizeof(_players));
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for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) _players[i].index = i;
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_cur_player_tick_index = 0;
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}
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void OnTick_Players(void)
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void OnTick_Players()
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{
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Player *p;
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@@ -560,7 +560,7 @@ StringID GetPlayerNameString(PlayerID player, uint index)
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extern void ShowPlayerFinances(PlayerID player);
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void PlayersYearlyLoop(void)
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void PlayersYearlyLoop()
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{
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Player *p;
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@@ -946,7 +946,7 @@ StringID EndGameGetPerformanceTitleFromValue(uint value)
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}
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/* Return true if any cheat has been used, false otherwise */
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static bool CheatHasBeenUsed(void)
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static bool CheatHasBeenUsed()
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{
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const Cheat* cht = (Cheat*)&_cheats;
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const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
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@@ -998,7 +998,7 @@ static int CDECL HighScoreSorter(const void *a, const void *b)
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/* Save the highscores in a network game when it has ended */
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#define LAST_HS_ITEM lengthof(_highscore_table) - 1
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int8 SaveHighScoreValueNetwork(void)
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int8 SaveHighScoreValueNetwork()
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{
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const Player* p;
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const Player* pl[MAX_PLAYERS];
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@@ -1036,7 +1036,7 @@ int8 SaveHighScoreValueNetwork(void)
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}
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/* Save HighScore table to file */
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void SaveToHighScore(void)
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void SaveToHighScore()
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{
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FILE *fp = fopen(_highscore_file, "wb");
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@@ -1060,7 +1060,7 @@ void SaveToHighScore(void)
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}
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/* Initialize the highscore table to 0 and if any file exists, load in values */
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void LoadFromHighScore(void)
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void LoadFromHighScore()
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{
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FILE *fp = fopen(_highscore_file, "rb");
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@@ -1257,7 +1257,7 @@ static void SaveLoad_PLYR(Player* p)
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}
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}
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static void Save_PLYR(void)
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static void Save_PLYR()
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{
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Player *p;
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FOR_ALL_PLAYERS(p) {
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@@ -1268,7 +1268,7 @@ static void Save_PLYR(void)
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}
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}
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static void Load_PLYR(void)
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static void Load_PLYR()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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