(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -64,7 +64,7 @@ static StringID *BuildDynamicDropdown(StringID base, int num)
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return buf;
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}
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static int GetCurRes(void)
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static int GetCurRes()
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{
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int i;
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@@ -77,7 +77,7 @@ static int GetCurRes(void)
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return i;
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}
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static inline bool RoadVehiclesAreBuilt(void)
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static inline bool RoadVehiclesAreBuilt()
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{
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const Vehicle* v;
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@@ -88,7 +88,7 @@ static inline bool RoadVehiclesAreBuilt(void)
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}
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static void ShowCustCurrency(void);
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static void ShowCustCurrency();
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static void GameOptionsWndProc(Window *w, WindowEvent *e)
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{
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@@ -289,7 +289,7 @@ static const WindowDesc _game_options_desc = {
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};
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void ShowGameOptions(void)
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void ShowGameOptions()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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AllocateWindowDesc(&_game_options_desc);
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@@ -369,7 +369,7 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
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}
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}
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extern void StartupEconomy(void);
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extern void StartupEconomy();
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enum {
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GAMEDIFF_WND_TOP_OFFSET = 45,
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@@ -551,7 +551,7 @@ static const WindowDesc _game_difficulty_desc = {
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GameDifficultyWndProc
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};
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void ShowGameDifficulty(void)
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void ShowGameDifficulty()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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/* Copy current settings (ingame or in intro) to temporary holding place
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@@ -914,7 +914,7 @@ static const WindowDesc _patches_selection_desc = {
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PatchesSelectionWndProc,
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};
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void ShowPatchesSelection(void)
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void ShowPatchesSelection()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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AllocateWindowDesc(&_patches_selection_desc);
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@@ -1134,7 +1134,7 @@ static const WindowDesc _cust_currency_desc = {
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CustCurrencyWndProc,
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};
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static void ShowCustCurrency(void)
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static void ShowCustCurrency()
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{
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_str_separator[0] = _custom_currency.separator;
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_str_separator[1] = '\0';
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