(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -1979,7 +1979,7 @@ int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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void OnTick_Train(void)
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void OnTick_Train()
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{
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_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
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}
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@@ -3495,7 +3495,7 @@ void OnNewDay_Train(Vehicle *v)
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}
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}
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void TrainsYearlyLoop(void)
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void TrainsYearlyLoop()
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{
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Vehicle *v;
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@@ -3520,7 +3520,7 @@ void TrainsYearlyLoop(void)
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}
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void InitializeTrains(void)
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void InitializeTrains()
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{
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_age_cargo_skip_counter = 1;
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}
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@@ -3529,7 +3529,7 @@ void InitializeTrains(void)
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* Link front and rear multiheaded engines to each other
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* This is done when loading a savegame
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*/
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void ConnectMultiheadedTrains(void)
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void ConnectMultiheadedTrains()
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{
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Vehicle *v;
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@@ -3577,7 +3577,7 @@ void ConnectMultiheadedTrains(void)
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* Converts all trains to the new subtype format introduced in savegame 16.2
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* It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
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*/
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void ConvertOldMultiheadToNew(void)
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void ConvertOldMultiheadToNew()
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{
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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