(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -217,7 +217,7 @@ void VehiclePositionChanged(Vehicle *v)
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}
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// Called after load to update coordinates
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void AfterLoadVehicles(void)
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void AfterLoadVehicles()
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{
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Vehicle *v;
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@@ -284,12 +284,12 @@ static Vehicle *InitializeVehicle(Vehicle *v)
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* Get a value for a vehicle's random_bits.
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* @return A random value from 0 to 255.
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*/
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byte VehicleRandomBits(void)
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byte VehicleRandomBits()
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{
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return GB(Random(), 0, 8);
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}
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Vehicle *ForceAllocateSpecialVehicle(void)
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Vehicle *ForceAllocateSpecialVehicle()
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{
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/* This stays a strange story.. there should always be room for special
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* vehicles (special effects all over the map), but with 65k of vehicles
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@@ -344,7 +344,7 @@ static Vehicle *AllocateSingleVehicle(VehicleID *skip_vehicles)
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}
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Vehicle *AllocateVehicle(void)
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Vehicle *AllocateVehicle()
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{
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VehicleID counter = 0;
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return AllocateSingleVehicle(&counter);
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@@ -446,12 +446,12 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
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}
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}
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void ResetVehiclePosHash(void)
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void ResetVehiclePosHash()
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{
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memset(_vehicle_position_hash, 0, sizeof(_vehicle_position_hash));
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}
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void InitializeVehicles(void)
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void InitializeVehicles()
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{
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uint i;
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@@ -647,7 +647,7 @@ static VehicleTickProc* _vehicle_tick_procs[] = {
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DisasterVehicle_Tick,
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};
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void CallVehicleTicks(void)
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void CallVehicleTicks()
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{
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Vehicle *v;
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@@ -3223,7 +3223,7 @@ static const void *_veh_descs[] = {
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};
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// Will be called when the vehicles need to be saved.
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static void Save_VEHS(void)
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static void Save_VEHS()
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{
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Vehicle *v;
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// Write the vehicles
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@@ -3234,7 +3234,7 @@ static void Save_VEHS(void)
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}
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// Will be called when vehicles need to be loaded.
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static void Load_VEHS(void)
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static void Load_VEHS()
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{
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int index;
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Vehicle *v;
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