(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -33,7 +33,7 @@
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/**
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* Switches OpenTTD to a console app at run-time, instead of a PM app
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* Necessary to see stdout, etc. */
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static void OS2_SwitchToConsoleMode(void)
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static void OS2_SwitchToConsoleMode()
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{
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PPIB pib;
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PTIB tib;
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@@ -74,7 +74,7 @@ static HANDLE _hThread; // Thread to close
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static char _win_console_thread_buffer[200];
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/* Windows Console thread. Just loop and signal when input has been received */
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static void WINAPI CheckForConsoleInput(void)
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static void WINAPI CheckForConsoleInput()
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{
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while (true) {
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fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
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@@ -85,7 +85,7 @@ static void WINAPI CheckForConsoleInput(void)
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}
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}
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static void CreateWindowsConsoleThread(void)
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static void CreateWindowsConsoleThread()
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{
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DWORD dwThreadId;
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/* Create event to signal when console input is ready */
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@@ -99,7 +99,7 @@ static void CreateWindowsConsoleThread(void)
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DEBUG(driver, 2, "Windows console thread started");
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}
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static void CloseWindowsConsoleThread(void)
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static void CloseWindowsConsoleThread()
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{
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CloseHandle(_hThread);
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CloseHandle(_hInputReady);
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@@ -140,7 +140,7 @@ static const char *DedicatedVideoStart(const char * const *parm)
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return NULL;
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}
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static void DedicatedVideoStop(void)
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static void DedicatedVideoStop()
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{
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#ifdef WIN32
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CloseWindowsConsoleThread();
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@@ -153,7 +153,7 @@ static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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static void DedicatedVideoFullScreen(bool fs) {}
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#if defined(UNIX) || defined(__OS2__) || defined(PSP)
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static bool InputWaiting(void)
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static bool InputWaiting()
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{
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struct timeval tv;
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fd_set readfds;
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@@ -168,7 +168,7 @@ static bool InputWaiting(void)
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return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
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}
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static uint32 GetTime(void)
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static uint32 GetTime()
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{
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struct timeval tim;
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@@ -178,19 +178,19 @@ static uint32 GetTime(void)
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#else
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static bool InputWaiting(void)
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static bool InputWaiting()
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{
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return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
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}
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static uint32 GetTime(void)
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static uint32 GetTime()
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{
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return GetTickCount();
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}
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#endif
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static void DedicatedHandleKeyInput(void)
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static void DedicatedHandleKeyInput()
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{
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static char input_line[200] = "";
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@@ -225,7 +225,7 @@ static void DedicatedHandleKeyInput(void)
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IConsoleCmdExec(input_line); // execute command
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}
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static void DedicatedVideoMainLoop(void)
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static void DedicatedVideoMainLoop()
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{
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uint32 cur_ticks = GetTime();
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uint32 next_tick = cur_ticks + 30;
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