(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -37,7 +37,7 @@ uint _display_hz;
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uint _fullscreen_bpp;
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static uint16 _bck_resolution[2];
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static void MakePalette(void)
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static void MakePalette()
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{
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LOGPALETTE *pal;
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uint i;
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@@ -156,7 +156,7 @@ static void ClientSizeChanged(int w, int h)
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#ifdef _DEBUG
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// Keep this function here..
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// It allows you to redraw the screen from within the MSVC debugger
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int RedrawScreenDebug(void)
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int RedrawScreenDebug()
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{
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HDC dc,dc2;
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static int _fooctr;
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@@ -511,7 +511,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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static void RegisterWndClass(void)
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static void RegisterWndClass()
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{
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static bool registered = false;
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@@ -681,7 +681,7 @@ static const uint16 default_resolutions[][2] = {
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{ 1920, 1200 }
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};
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static void FindResolutions(void)
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static void FindResolutions()
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{
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uint n = 0;
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#if defined(WINCE)
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@@ -749,7 +749,7 @@ static const char *Win32GdiStart(const char * const *parm)
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return NULL;
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}
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static void Win32GdiStop(void)
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static void Win32GdiStop()
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{
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DeleteObject(_wnd.gdi_palette);
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DeleteObject(_wnd.dib_sect);
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@@ -798,14 +798,14 @@ static void Win32GdiMakeDirty(int left, int top, int width, int height)
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InvalidateRect(_wnd.main_wnd, &r, FALSE);
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}
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static void CheckPaletteAnim(void)
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static void CheckPaletteAnim()
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{
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if (_pal_last_dirty == -1)
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return;
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InvalidateRect(_wnd.main_wnd, NULL, FALSE);
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}
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static void Win32GdiMainLoop(void)
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static void Win32GdiMainLoop()
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{
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MSG mesg;
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uint32 cur_ticks = GetTickCount();
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