(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -40,7 +40,7 @@ static void WaypointPoolNewBlock(uint start_item)
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DEFINE_OLD_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
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/* Create a new waypoint */
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static Waypoint* AllocateWaypoint(void)
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static Waypoint* AllocateWaypoint()
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{
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Waypoint *wp;
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@@ -82,7 +82,7 @@ static void RedrawWaypointSign(const Waypoint* wp)
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}
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/* Update all signs */
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void UpdateAllWaypointSigns(void)
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void UpdateAllWaypointSigns()
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{
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Waypoint *wp;
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@@ -151,7 +151,7 @@ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
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* Update waypoint graphics id against saved GRFID/localidx.
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* This is to ensure the chosen graphics are correct if GRF files are changed.
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*/
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void AfterLoadWaypoints(void)
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void AfterLoadWaypoints()
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{
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Waypoint *wp;
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@@ -254,7 +254,7 @@ int32 CmdBuildTrainWaypoint(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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/* Daily loop for waypoints */
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void WaypointsDailyLoop(void)
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void WaypointsDailyLoop()
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{
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Waypoint *wp;
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@@ -379,7 +379,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
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}
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/* Fix savegames which stored waypoints in their old format */
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void FixOldWaypoints(void)
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void FixOldWaypoints()
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{
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Waypoint *wp;
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@@ -394,7 +394,7 @@ void FixOldWaypoints(void)
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}
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}
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void InitializeWaypoints(void)
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void InitializeWaypoints()
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{
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CleanPool(&_Waypoint_pool);
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AddBlockToPool(&_Waypoint_pool);
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@@ -416,7 +416,7 @@ static const SaveLoad _waypoint_desc[] = {
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SLE_END()
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};
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static void Save_WAYP(void)
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static void Save_WAYP()
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{
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Waypoint *wp;
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@@ -426,7 +426,7 @@ static void Save_WAYP(void)
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}
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}
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static void Load_WAYP(void)
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static void Load_WAYP()
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{
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int index;
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