(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
This commit is contained in:
@@ -18,6 +18,23 @@
|
||||
|
||||
/** Class for handling the server side of the game connection. */
|
||||
class ServerNetworkGameSocketHandler : public NetworkGameSocketHandler {
|
||||
protected:
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_JOIN);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GAME_PASSWORD);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_PASSWORD);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ACK);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_CHAT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_QUIT);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_ERROR);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_RCON);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED);
|
||||
DECLARE_GAME_RECEIVE_COMMAND(PACKET_CLIENT_MOVE);
|
||||
public:
|
||||
ServerNetworkGameSocketHandler(SOCKET s);
|
||||
~ServerNetworkGameSocketHandler();
|
||||
|
Reference in New Issue
Block a user