(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner

This commit is contained in:
glx
2007-12-19 02:41:25 +00:00
parent 0223de5442
commit 41e8396f57
3 changed files with 3 additions and 2 deletions

View File

@@ -140,7 +140,7 @@ CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
return cost.AddCost(_price.build_ship_depot);
}
static void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
void MakeWaterOrCanalDependingOnOwner(TileIndex tile, Owner o)
{
if (o == OWNER_WATER) {
MakeWater(tile);