Scheduled dispatch: Fix handling of missing last/next dispatch times
In some cases
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@@ -3192,6 +3192,10 @@ bool EvaluateDispatchSlotConditionalOrder(const Order *order, const Vehicle *v,
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offset = last % sched.GetScheduledDispatchDuration();
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} else {
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StateTicks slot = GetScheduledDispatchTime(sched, state_ticks);
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if (slot == INVALID_STATE_TICKS) {
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/* No next dispatch */
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return OrderConditionCompare(order->GetConditionComparator(), 0, 0);
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}
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offset = (slot - sched.GetScheduledDispatchStartTick()).base() % sched.GetScheduledDispatchDuration();
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}
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@@ -508,7 +508,8 @@ struct SchdispatchWindow : GeneralVehicleWindow {
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}
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bool have_last = false;
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if (ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration() == slot->offset) {
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int32_t last_dispatch = ds.GetScheduledDispatchLastDispatch();
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if (last_dispatch != INVALID_SCHEDULED_DISPATCH_OFFSET && (last_dispatch % ds.GetScheduledDispatchDuration() == slot->offset)) {
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_temp_special_strings[0] += '\n';
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_temp_special_strings[0] += GetString(STR_SCHDISPATCH_SLOT_TOOLTIP_LAST);
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if (_settings_time.time_in_minutes) {
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@@ -521,7 +522,7 @@ struct SchdispatchWindow : GeneralVehicleWindow {
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have_last = true;
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}
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StateTicks next_slot = GetScheduledDispatchTime(ds, _state_ticks);
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if ((next_slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() == slot->offset) {
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if (next_slot != INVALID_STATE_TICKS && ((next_slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() == slot->offset)) {
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if (!have_last) _temp_special_strings[0] += '\n';
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_temp_special_strings[0] += GetString(STR_SCHDISPATCH_SLOT_TOOLTIP_NEXT);
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if (_settings_time.time_in_minutes) {
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@@ -631,9 +632,14 @@ struct SchdispatchWindow : GeneralVehicleWindow {
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const StateTicks end_tick = ds.GetScheduledDispatchStartTick() + ds.GetScheduledDispatchDuration();
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StateTicks slot = GetScheduledDispatchTime(ds, _state_ticks);
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int32_t next_offset = (slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration();
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int32_t next_offset = (slot != INVALID_STATE_TICKS) ? (slot - ds.GetScheduledDispatchStartTick()).AsTicks() % ds.GetScheduledDispatchDuration() : INT32_MIN;
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int32_t last_dispatch = ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration();
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int32_t last_dispatch;
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if (ds.GetScheduledDispatchLastDispatch() != INVALID_SCHEDULED_DISPATCH_OFFSET) {
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last_dispatch = ds.GetScheduledDispatchLastDispatch() % ds.GetScheduledDispatchDuration();
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} else {
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last_dispatch = INT32_MIN;
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}
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for (int y = r.top + 1; num < maxval; y += this->resize.step_height) { /* Draw the rows */
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for (uint i = 0; i < this->num_columns && num < maxval; i++, num++) {
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@@ -829,9 +835,11 @@ struct SchdispatchWindow : GeneralVehicleWindow {
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}
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const StateTicks next_departure = GetScheduledDispatchTime(ds, _state_ticks);
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if (next_departure != INVALID_STATE_TICKS) {
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set_next_departure_update(next_departure + ds.GetScheduledDispatchDelay());
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SetDParam(0, next_departure);
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DrawString(ir.left, ir.right, y, STR_SCHDISPATCH_SUMMARY_NEXT_AVAILABLE_DEPARTURE);
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}
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y += GetCharacterHeight(FS_NORMAL);
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departure_time_warnings(next_departure);
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@@ -804,6 +804,12 @@ void UpdateSeparationOrder(Vehicle *v_start)
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}
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}
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/**
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* Get next scheduled dispatch time
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* @param ds Dispatch schedule.
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* @param leave_time Leave time.
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* @return Dispatch time, or INVALID_STATE_TICKS
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*/
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StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave_time)
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{
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const uint32_t dispatch_duration = ds.GetScheduledDispatchDuration();
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@@ -821,7 +827,7 @@ StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave
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last_dispatched_offset = ds.GetScheduledDispatchLastDispatch();
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}
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StateTicks first_slot = -1;
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StateTicks first_slot = INVALID_STATE_TICKS;
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/* Find next available slots */
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for (const DispatchSlot &slot : ds.GetScheduledDispatch()) {
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@@ -839,7 +845,7 @@ StateTicks GetScheduledDispatchTime(const DispatchSchedule &ds, StateTicks leave
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current_departure += dispatch_duration * ((minimum + dispatch_duration - current_departure - 1) / dispatch_duration);
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}
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if (first_slot == -1 || first_slot > current_departure) {
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if (first_slot == INVALID_STATE_TICKS || first_slot > current_departure) {
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first_slot = current_departure;
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}
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}
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@@ -891,7 +897,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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const int wait_offset = real_current_order->GetTimetabledWait();
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StateTicks slot = GetScheduledDispatchTime(ds, _state_ticks + wait_offset);
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if (slot > -1) {
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if (slot != INVALID_STATE_TICKS) {
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just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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v->lateness_counter = (_state_ticks - slot + wait_offset).AsTicks();
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@@ -196,7 +196,7 @@ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID
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predicted_ds.UpdateScheduledDispatchToDate(_state_ticks + sum);
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StateTicks slot = GetScheduledDispatchTime(predicted_ds, _state_ticks + sum + order->GetTimetabledWait());
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predicted_ds.ReturnSchedule(ds);
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if (slot <= -1) return;
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if (slot == INVALID_STATE_TICKS) return;
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sum = (slot - _state_ticks).AsTicks();
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predicted = true;
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no_offset = true;
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