(svn r24443) -Codechange: Move Vehicle::name to BaseConsist.
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@@ -136,8 +136,6 @@ public:
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friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the #previous and #first pointers while loading
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friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
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char *name; ///< Name of vehicle
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TileIndex tile; ///< Current tile index
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/**
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