Codechange: [SDL2] Split driver in base-part and default backend
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@@ -50,12 +50,12 @@ static OGLProc GetOGLProcAddressCallback(const char *proc)
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bool VideoDriver_SDL_OpenGL::CreateMainWindow(uint w, uint h, uint flags)
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{
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return this->VideoDriver_SDL::CreateMainWindow(w, h, SDL_WINDOW_OPENGL);
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return this->VideoDriver_SDL_Base::CreateMainWindow(w, h, SDL_WINDOW_OPENGL);
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}
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const char *VideoDriver_SDL_OpenGL::Start(const StringList ¶m)
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{
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const char *error = VideoDriver_SDL::Start(param);
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const char *error = VideoDriver_SDL_Base::Start(param);
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if (error != nullptr) return error;
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error = this->AllocateContext();
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@@ -79,7 +79,7 @@ const char *VideoDriver_SDL_OpenGL::Start(const StringList ¶m)
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void VideoDriver_SDL_OpenGL::Stop()
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{
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this->DestroyContext();
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this->VideoDriver_SDL::Stop();
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this->VideoDriver_SDL_Base::Stop();
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}
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void VideoDriver_SDL_OpenGL::DestroyContext()
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