Codechange: [SDL2] Split driver in base-part and default backend
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		| @@ -10,7 +10,7 @@ | ||||
| #include "sdl2_v.h" | ||||
|  | ||||
| /** The OpenGL video driver for windows. */ | ||||
| class VideoDriver_SDL_OpenGL : public VideoDriver_SDL { | ||||
| class VideoDriver_SDL_OpenGL : public VideoDriver_SDL_Base { | ||||
| public: | ||||
| 	VideoDriver_SDL_OpenGL() : gl_context(nullptr), anim_buffer(nullptr) {} | ||||
|  | ||||
| @@ -36,6 +36,8 @@ protected: | ||||
| 	void Paint() override; | ||||
| 	bool CreateMainWindow(uint w, uint h, uint flags) override; | ||||
|  | ||||
| 	void PaintThread() override {} | ||||
|  | ||||
| private: | ||||
| 	void  *gl_context;  ///< OpenGL context. | ||||
| 	uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end. | ||||
|   | ||||
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	 Michael Lutz
					Michael Lutz