Codechange: [SDL2] Split driver in base-part and default backend
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@@ -15,9 +15,9 @@
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#include "video_driver.hpp"
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/** The SDL video driver. */
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class VideoDriver_SDL : public VideoDriver {
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class VideoDriver_SDL_Base : public VideoDriver {
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public:
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VideoDriver_SDL() : sdl_window(nullptr) {}
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VideoDriver_SDL_Base() : sdl_window(nullptr) {}
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const char *Start(const StringList ¶m) override;
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@@ -59,19 +59,17 @@ protected:
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void InputLoop() override;
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bool LockVideoBuffer() override;
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void UnlockVideoBuffer() override;
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void Paint() override;
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void PaintThread() override;
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void CheckPaletteAnim() override;
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/** Indicate to the driver the client-side might have changed. */
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void ClientSizeChanged(int w, int h, bool force);
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/** (Re-)create the backing store. */
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virtual bool AllocateBackingStore(int w, int h, bool force = false);
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virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
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/** Get a pointer to the video buffer. */
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virtual void *GetVideoPointer();
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virtual void *GetVideoPointer() = 0;
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/** Hand video buffer back to the painting backend. */
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virtual void ReleaseVideoPointer() {}
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virtual void ReleaseVideoPointer() = 0;
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/** Create the main window. */
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virtual bool CreateMainWindow(uint w, uint h, uint flags = 0);
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@@ -81,13 +79,10 @@ private:
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void MainLoopCleanup();
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bool CreateMainSurface(uint w, uint h, bool resize);
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const char *Initialize();
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bool CreateMainWindow(uint w, uint h);
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void UpdatePalette();
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void MakePalette();
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#ifdef __EMSCRIPTEN__
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/* Convert a constant pointer back to a non-constant pointer to a member function. */
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static void EmscriptenLoop(void *self) { ((VideoDriver_SDL *)self)->LoopOnce(); }
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static void EmscriptenLoop(void *self) { ((VideoDriver_SDL_Base *)self)->LoopOnce(); }
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#endif
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/**
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@@ -99,14 +94,7 @@ private:
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std::thread draw_thread;
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std::unique_lock<std::recursive_mutex> draw_lock;
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static void PaintThreadThunk(VideoDriver_SDL *drv);
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};
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/** Factory for the SDL video driver. */
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class FVideoDriver_SDL : public DriverFactoryBase {
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public:
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FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {}
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Driver *CreateInstance() const override { return new VideoDriver_SDL(); }
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static void PaintThreadThunk(VideoDriver_SDL_Base *drv);
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};
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#endif /* VIDEO_SDL_H */
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