Include last sync frame in desync crash log
This commit is contained in:
@@ -333,6 +333,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
|
||||
my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
|
||||
return false;
|
||||
}
|
||||
_last_sync_date = _date;
|
||||
_last_sync_date_fract = _date_fract;
|
||||
_last_sync_tick_skip_counter = _tick_skip_counter;
|
||||
|
||||
/* If this is the first time we have a sync-frame, we
|
||||
* need to let the server know that we are ready and at the same
|
||||
|
Reference in New Issue
Block a user