Codechange: let SettingDesc extend SettingDescBase
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@@ -100,8 +100,7 @@ struct SettingDescBase {
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bool startup; ///< setting has to be loaded directly at startup?
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};
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struct SettingDesc {
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SettingDescBase desc; ///< Settings structure (going to configuration file)
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struct SettingDesc : SettingDescBase {
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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bool IsEditable(bool do_command = false) const;
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