Improve visibility of slopes under trees in viewport map vegetation mode

Loosely based on tree slope brightness adjustment from
https://github.com/nielsmh/OpenTTD/tree/tree-slope-brightness
This commit is contained in:
Jonathan G Rennison
2021-02-25 20:35:46 +00:00
parent eabfae9d31
commit 42e57995dd
2 changed files with 52 additions and 7 deletions

View File

@@ -461,17 +461,30 @@ void GfxDetermineMainColours()
}
/* Trees. */
extern uint32 _vp_map_vegetation_tree_colours[5][MAX_TREE_COUNT_BY_LANDSCAPE];
extern uint32 _vp_map_vegetation_tree_colours[16][5][MAX_TREE_COUNT_BY_LANDSCAPE];
const uint base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
const uint count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
for (uint tg = 0; tg < 5; tg++) {
for (uint i = base; i < base + count; i++) {
_vp_map_vegetation_tree_colours[tg][i - base] = GetSpriteMainColour(_tree_sprites[i].sprite, _tree_sprites[i].pal);
_vp_map_vegetation_tree_colours[0][tg][i - base] = GetSpriteMainColour(_tree_sprites[i].sprite, _tree_sprites[i].pal);
}
const int diff = MAX_TREE_COUNT_BY_LANDSCAPE - count;
if (diff > 0) {
for (uint i = count; i < MAX_TREE_COUNT_BY_LANDSCAPE; i++)
_vp_map_vegetation_tree_colours[tg][i] = _vp_map_vegetation_tree_colours[tg][i - count];
_vp_map_vegetation_tree_colours[0][tg][i] = _vp_map_vegetation_tree_colours[0][tg][i - count];
}
}
for (int s = 1; s <= SLOPE_ELEVATED; ++s) {
extern int GetSlopeTreeBrightnessAdjust(Slope slope);
int brightness_adjust = (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 32) ? GetSlopeTreeBrightnessAdjust((Slope)s) * 2 : 0;
if (brightness_adjust != 0) {
for (uint tg = 0; tg < 5; tg++) {
for (uint i = 0; i < MAX_TREE_COUNT_BY_LANDSCAPE; i++) {
_vp_map_vegetation_tree_colours[s][tg][i] = Blitter_32bppBase::AdjustBrightness(Colour(_vp_map_vegetation_tree_colours[0][tg][i]), Blitter_32bppBase::DEFAULT_BRIGHTNESS + brightness_adjust).data;
}
}
} else {
memcpy(&(_vp_map_vegetation_tree_colours[s]), &(_vp_map_vegetation_tree_colours[0]), sizeof(_vp_map_vegetation_tree_colours[0]));
}
}
}