(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
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@@ -104,7 +104,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, 0, WC_MAIN_WINDOW, 0);
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_pause = 0;
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_pause_game = 0;
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_fast_forward = 0;
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_tick_counter = 0;
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_date_fract = 0;
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@@ -307,7 +307,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_VAR(_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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SLEG_END()
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};
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