(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
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@@ -452,7 +452,7 @@ static void SdlVideoMainLoop(void)
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}
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cur_ticks = SDL_CALL SDL_GetTicks();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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next_tick = cur_ticks + 30;
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_ctrl_pressed = !!(mod & KMOD_CTRL);
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