(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have

a symbol called _pause (and therefor our variable conflicts with 
 thatone. We shouldn't be using _ as global indicator.....)
This commit is contained in:
truelight
2007-03-06 20:59:52 +00:00
parent 5bb9aed844
commit 43133c766c
11 changed files with 22 additions and 22 deletions

View File

@@ -835,7 +835,7 @@ static void Win32GdiMainLoop(void)
}
cur_ticks = GetTickCount();
if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;