(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....)
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@@ -835,7 +835,7 @@ static void Win32GdiMainLoop(void)
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}
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cur_ticks = GetTickCount();
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if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) {
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if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
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next_tick = cur_ticks + 30;
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_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
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_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
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