Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend.
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@@ -77,6 +77,8 @@ private:
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const char *Init();
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bool InitShaders();
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void InternalClearCursorCache();
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void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom);
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public:
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