(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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@@ -11,6 +11,7 @@
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#include "../stdafx.h"
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#include "../gamelog_internal.h"
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#include "../fios.h"
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#include "saveload.h"
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@@ -101,15 +102,15 @@ static const SaveLoad * const _glog_desc[] = {
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assert_compile(lengthof(_glog_desc) == GLCT_END);
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static void Load_GLOG()
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static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
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{
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assert(_gamelog_action == NULL);
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assert(_gamelog_actions == 0);
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assert(gamelog_action == NULL);
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assert(gamelog_actions == 0);
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GamelogActionType at;
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while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
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_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
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LoggedAction *la = &_gamelog_action[_gamelog_actions++];
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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la->at = at;
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@@ -165,7 +166,16 @@ static void Save_GLOG()
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SlWriteByte(GLAT_NONE);
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}
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static void Load_GLOG()
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{
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Load_GLOG_common(_gamelog_action, _gamelog_actions);
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}
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static void Check_GLOG()
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{
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Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
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}
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extern const ChunkHandler _gamelog_chunk_handlers[] = {
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{ 'GLOG', Save_GLOG, Load_GLOG, NULL, NULL, CH_RIFF | CH_LAST }
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{ 'GLOG', Save_GLOG, Load_GLOG, NULL, Check_GLOG, CH_RIFF | CH_LAST }
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};
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