(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
This commit is contained in:
@@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
|
||||
}
|
||||
break;
|
||||
|
||||
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
|
||||
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
|
||||
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
|
||||
@@ -586,7 +586,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
|
||||
break;
|
||||
|
||||
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
|
||||
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
|
||||
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
|
||||
break;
|
||||
|
||||
case GLAND_RANDOM_BUTTON: // Random seed
|
||||
@@ -761,7 +761,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
|
||||
break;
|
||||
|
||||
case GLAND_INDUSTRY_PULLDOWN:
|
||||
IConsoleSetSetting("difficulty.number_industries", index);
|
||||
IConsoleSetSetting("difficulty.industry_density", index);
|
||||
break;
|
||||
|
||||
case GLAND_TERRAIN_PULLDOWN: {
|
||||
|
Reference in New Issue
Block a user