(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.

This commit is contained in:
alberth
2011-02-06 18:26:50 +00:00
parent d84502c432
commit 4364cec392
7 changed files with 20 additions and 20 deletions

View File

@@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
@@ -586,7 +586,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
@@ -761,7 +761,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN:
IConsoleSetSetting("difficulty.number_industries", index);
IConsoleSetSetting("difficulty.industry_density", index);
break;
case GLAND_TERRAIN_PULLDOWN: {