Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread.
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@@ -63,6 +63,7 @@ private:
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LRUCache<SpriteID, Sprite> cursor_cache; ///< Cache of encoded cursor sprites.
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PaletteID last_sprite_pal = (PaletteID)-1; ///< Last uploaded remap palette.
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bool clear_cursor_cache = false; ///< A clear of the cursor cache is pending.
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OpenGLBackend();
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~OpenGLBackend();
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