(svn r17433) -Codechange: Store cumulated inflation in savegame and compute all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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@@ -48,7 +48,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 125;
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extern const uint16 SAVEGAME_VERSION = 126;
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SavegameType _savegame_type; ///< type of savegame we are loading
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