Merge branch 'master' into jgrpp
# Conflicts: # .gitignore # CMakeLists.txt # src/3rdparty/optional/optional.hpp # src/group_cmd.cpp # src/industry_cmd.cpp # src/misc_gui.cpp # src/video/sdl2_v.cpp
This commit is contained in:
@@ -265,6 +265,18 @@ SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *
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this->address_length = (int)runp->ai_addrlen;
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assert(sizeof(this->address) >= runp->ai_addrlen);
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memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
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#ifdef __EMSCRIPTEN__
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/* Emscripten doesn't zero sin_zero, but as we compare addresses
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* to see if they are the same address, we need them to be zero'd.
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* Emscripten is, as far as we know, the only OS not doing this.
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*
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* https://github.com/emscripten-core/emscripten/issues/12998
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*/
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if (this->address.ss_family == AF_INET) {
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sockaddr_in *address_ipv4 = (sockaddr_in *)&this->address;
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memset(address_ipv4->sin_zero, 0, sizeof(address_ipv4->sin_zero));
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}
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#endif
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break;
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}
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@@ -297,7 +309,15 @@ static SOCKET ConnectLoopProc(addrinfo *runp)
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if (!SetNoDelay(sock)) DEBUG(net, 1, "[%s] setting TCP_NODELAY failed", type);
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if (connect(sock, runp->ai_addr, (int)runp->ai_addrlen) != 0) {
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int err = connect(sock, runp->ai_addr, (int)runp->ai_addrlen);
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#ifdef __EMSCRIPTEN__
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/* Emscripten is asynchronous, and as such a connect() is still in
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* progress by the time the call returns. */
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if (err != 0 && errno != EINPROGRESS)
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#else
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if (err != 0)
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#endif
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{
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DEBUG(net, 1, "[%s] could not connect %s socket: %s", type, family, strerror(errno));
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closesocket(sock);
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return INVALID_SOCKET;
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@@ -99,6 +99,16 @@ typedef unsigned long in_addr_t;
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# include <errno.h>
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# include <sys/time.h>
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# include <netdb.h>
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# if defined(__EMSCRIPTEN__)
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/* Emscripten doesn't support AI_ADDRCONFIG and errors out on it. */
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# undef AI_ADDRCONFIG
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# define AI_ADDRCONFIG 0
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/* Emscripten says it supports FD_SETSIZE fds, but it really only supports 64.
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* https://github.com/emscripten-core/emscripten/issues/1711 */
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# undef FD_SETSIZE
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# define FD_SETSIZE 64
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# endif
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#endif /* UNIX */
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/* OS/2 stuff */
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@@ -160,6 +170,28 @@ typedef unsigned long in_addr_t;
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#endif /* OS/2 */
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#ifdef __EMSCRIPTEN__
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/**
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* Emscripten doesn't set 'addrlen' for accept(), getsockname(), getpeername()
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* and recvfrom(), which confuses other functions and causes them to crash.
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* This function needs to be called after these four functions to make sure
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* 'addrlen' is patched up.
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*
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* https://github.com/emscripten-core/emscripten/issues/12996
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*
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* @param address The address returned by those four functions.
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* @return The correct value for addrlen.
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*/
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static inline socklen_t FixAddrLenForEmscripten(struct sockaddr_storage &address)
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{
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switch (address.ss_family) {
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case AF_INET6: return sizeof(struct sockaddr_in6);
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case AF_INET: return sizeof(struct sockaddr_in);
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default: NOT_REACHED();
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}
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}
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#endif
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/**
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* Try to set the socket into non-blocking mode.
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* @param d The socket to set the non-blocking more for.
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@@ -167,12 +199,16 @@ typedef unsigned long in_addr_t;
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*/
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static inline bool SetNonBlocking(SOCKET d)
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{
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#ifdef _WIN32
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u_long nonblocking = 1;
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#ifdef __EMSCRIPTEN__
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return true;
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#else
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# ifdef _WIN32
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u_long nonblocking = 1;
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# else
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int nonblocking = 1;
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#endif
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# endif
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return ioctlsocket(d, FIONBIO, &nonblocking) == 0;
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#endif
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}
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/**
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@@ -197,10 +233,14 @@ static inline bool SetBlocking(SOCKET d)
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*/
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static inline bool SetNoDelay(SOCKET d)
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{
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#ifdef __EMSCRIPTEN__
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return true;
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#else
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/* XXX should this be done at all? */
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int b = 1;
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/* The (const char*) cast is needed for windows */
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return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0;
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#endif
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}
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@@ -42,6 +42,9 @@ public:
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socklen_t sin_len = sizeof(sin);
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SOCKET s = accept(ls, (struct sockaddr*)&sin, &sin_len);
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if (s == INVALID_SOCKET) return;
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#ifdef __EMSCRIPTEN__
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sin_len = FixAddrLenForEmscripten(sin);
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#endif
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SetNonBlocking(s); // XXX error handling?
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@@ -164,6 +164,9 @@ void NetworkUDPSocketHandler::ReceivePackets()
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/* Did we get the bytes for the base header of the packet? */
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if (nbytes <= 0) break; // No data, i.e. no packet
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if (nbytes <= 2) continue; // Invalid data; try next packet
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#ifdef __EMSCRIPTEN__
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client_len = FixAddrLenForEmscripten(client_addr);
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#endif
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NetworkAddress address(client_addr, client_len);
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p.PrepareToRead();
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@@ -1122,3 +1122,14 @@ bool IsNetworkCompatibleVersion(const char *other, bool extended)
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{
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return strncmp(_openttd_revision, other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0;
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}
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#ifdef __EMSCRIPTEN__
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extern "C" {
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void CDECL em_openttd_add_server(const char *host, int port)
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{
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NetworkUDPQueryServer(NetworkAddress(host, port), true);
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}
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}
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#endif
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@@ -23,6 +23,10 @@
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#include <zlib.h>
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#endif
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif
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#include "../safeguards.h"
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extern bool HasScenario(const ContentInfo *ci, bool md5sum);
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@@ -296,6 +300,13 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
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{
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bytes = 0;
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#ifdef __EMSCRIPTEN__
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/* Emscripten is loaded via an HTTPS connection. As such, it is very
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* difficult to make HTTP connections. So always use the TCP method of
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* downloading content. */
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fallback = true;
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#endif
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ContentIDList content;
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for (const ContentInfo *ci : this->infos) {
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if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue;
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@@ -542,6 +553,10 @@ void ClientNetworkContentSocketHandler::AfterDownload()
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unlink(GetFullFilename(this->curInfo, false));
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}
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#ifdef __EMSCRIPTEN__
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EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
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#endif
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this->OnDownloadComplete(this->curInfo->id);
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} else {
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ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR);
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@@ -41,6 +41,9 @@
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#include "../safeguards.h"
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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#endif
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static void ShowNetworkStartServerWindow();
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static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
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@@ -490,6 +493,14 @@ public:
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this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
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this->SetFocusedWidget(WID_NG_FILTER);
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/* As the master-server doesn't support "websocket" servers yet, we
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* let "os/emscripten/pre.js" hardcode a list of servers people can
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* join. This means the serverlist is curated for now, but it is the
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* best we can offer. */
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#ifdef __EMSCRIPTEN__
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EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
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#endif
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this->last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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this->server = this->last_joined;
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if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address);
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@@ -630,6 +641,12 @@ public:
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
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#ifdef __EMSCRIPTEN__
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this->SetWidgetDisabledState(WID_NG_FIND, true);
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this->SetWidgetDisabledState(WID_NG_ADD, true);
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this->SetWidgetDisabledState(WID_NG_START, true);
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#endif
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this->DrawWidgets();
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}
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