(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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		@@ -801,8 +801,7 @@ static void AiNew_State_FindDepot(Player *p)
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		for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
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			TileIndex t = tile + TileOffsByDiagDir(j);
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			if (IsTileType(t, MP_ROAD) &&
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					GetRoadTileType(t) == ROAD_TILE_DEPOT &&
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			if (IsRoadDepotTile(t) &&
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					IsTileOwner(t, _current_player) &&
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					GetRoadDepotDirection(t) == ReverseDiagDir(j)) {
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				_players_ainew[p->index].depot_tile = t;
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@@ -1102,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p)
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	CommandCost res;
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	assert(_players_ainew[p->index].state == AI_STATE_BUILD_DEPOT);
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	if (IsTileType(_players_ainew[p->index].depot_tile, MP_ROAD) && GetRoadTileType(_players_ainew[p->index].depot_tile) == ROAD_TILE_DEPOT) {
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	if (IsRoadDepotTile(_players_ainew[p->index].depot_tile)) {
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		if (IsTileOwner(_players_ainew[p->index].depot_tile, _current_player)) {
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			// The depot is already built
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			_players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE;
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