(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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@@ -34,52 +34,13 @@ struct NewGrfDebugSpritePicker {
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extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker;
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/**
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* Can we inspect the data given a certain feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to inspect.
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* @param index The index/identifier of the feature to inspect.
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* @return true if there is something to show.
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*/
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bool IsNewGRFInspectable(GrfSpecFeature feature, uint index);
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/**
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* Show the inspect window for a given feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to inspect.
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* @param index The index/identifier of the feature to inspect.
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*/
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void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index);
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/**
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* Delete inspect window for a given feature and index.
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* The index is normally an in-game location/identifier, such
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* as a TileIndex or an IndustryID depending on the feature
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* we want to inspect.
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* @param feature The feature we want to delete the window for.
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* @param index The index/identifier of the feature to delete.
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*/
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void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index);
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/**
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* Get the GrfSpecFeature associated with the tile.
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* @return the GrfSpecFeature.
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*/
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GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
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/**
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* Get the GrfSpecFeature associated with the vehicle.
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* @return the GrfSpecFeature.
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*/
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GrfSpecFeature GetGrfSpecFeature(VehicleType type);
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/**
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* Show the window for aligning sprites.
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*/
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void ShowSpriteAlignerWindow();
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#endif /* NEWGRF_DEBUG_H */
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