(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
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@@ -50,6 +50,11 @@ public:
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/**
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* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
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* @param sprite The sprite to fill with data.
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* @param file_slot The file "descriptor" of the file we read from.
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* @param file_pos The position within the file the image begins.
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* @param sprite_type The type of sprite we're trying to load.
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* @return true iff loading went okay.
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*/
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virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type) = 0;
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