(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
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@@ -29,6 +29,7 @@
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#include "core/geometry_func.hpp"
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#include "core/random_func.hpp"
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#include "progress.h"
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#include "error.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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@@ -305,6 +306,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
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static void StartGeneratingLandscape(GenenerateLandscapeWindowMode mode)
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{
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DeleteAllNonVitalWindows();
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ClearErrorMessages();
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/* Copy all XXX_newgame to XXX when coming from outside the editor */
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MakeNewgameSettingsLive();
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