Change: [Script] Let Script_FatalError use std::string instead of const char *
This commit is contained in:
@@ -38,7 +38,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t basepath_length,
|
||||
try {
|
||||
this->engine->LoadScript(filename.c_str());
|
||||
} catch (Script_FatalError &e) {
|
||||
DEBUG(script, 0, "Fatal error '%s' when trying to load the script '%s'.", e.GetErrorMessage(), filename.c_str());
|
||||
DEBUG(script, 0, "Fatal error '%s' when trying to load the script '%s'.", e.GetErrorMessage().c_str(), filename.c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
Reference in New Issue
Block a user