(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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@@ -239,8 +239,13 @@ void AfterLoadVehicles()
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FOR_ALL_VEHICLES(v) {
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switch (v->type) {
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case VEH_ROAD:
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v->cur_image = GetRoadVehImage(v, v->direction);
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v->u.road.roadtype = ROADTYPE_ROAD;
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v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
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break;
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case VEH_TRAIN: v->cur_image = GetTrainImage(v, v->direction); break;
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case VEH_ROAD: v->cur_image = GetRoadVehImage(v, v->direction); break;
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case VEH_SHIP: v->cur_image = GetShipImage(v, v->direction); break;
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case VEH_AIRCRAFT:
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if (IsNormalAircraft(v)) {
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