(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.
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@@ -185,10 +185,6 @@ struct VehicleDisaster {
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VehicleID big_ufo_destroyer_target;
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};
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struct VehicleShip {
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TrackBitsByte state;
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};
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typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
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extern VehiclePool _vehicle_pool;
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@@ -322,7 +318,6 @@ public:
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VehicleRoad road;
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VehicleEffect effect;
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VehicleDisaster disaster;
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VehicleShip ship;
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} u;
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/* cached oftenly queried NewGRF values */
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@@ -437,6 +432,20 @@ public:
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*/
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virtual void OnNewDay() {};
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/**
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* Returns the Trackdir on which the vehicle is currently located.
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* Works for trains and ships.
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* Currently works only sortof for road vehicles, since they have a fuzzy
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* concept of being "on" a trackdir. Dunno really what it returns for a road
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* vehicle that is halfway a tile, never really understood that part. For road
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* vehicles that are at the beginning or end of the tile, should just return
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* the diagonal trackdir on which they are driving. I _think_.
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* For other vehicles types, or vehicles with no clear trackdir (such as those
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* in depots), returns 0xFF.
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* @return the trackdir of the vehicle
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*/
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virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
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/**
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* Gets the running cost of a vehicle that can be sent into SetDParam for string processing.
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* @return the vehicle's running cost
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@@ -663,19 +672,6 @@ static inline Order *GetVehicleOrder(const Vehicle *v, int index) { return (v->o
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*/
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static inline Order *GetLastVehicleOrder(const Vehicle *v) { return (v->orders.list == NULL) ? NULL : v->orders.list->GetLastOrder(); }
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/**
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* Returns the Trackdir on which the vehicle is currently located.
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* Works for trains and ships.
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* Currently works only sortof for road vehicles, since they have a fuzzy
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* concept of being "on" a trackdir. Dunno really what it returns for a road
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* vehicle that is halfway a tile, never really understood that part. For road
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* vehicles that are at the beginning or end of the tile, should just return
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* the diagonal trackdir on which they are driving. I _think_.
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* For other vehicles types, or vehicles with no clear trackdir (such as those
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* in depots), returns 0xFF.
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*/
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Trackdir GetVehicleTrackdir(const Vehicle *v);
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void CheckVehicle32Day(Vehicle *v);
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static const int32 INVALID_COORD = 0x7fffffff;
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