ClientList (tnx to teeone for reporting)
@@ -864,6 +864,9 @@ bool NetworkServerStart(void)
_frame_counter_max = 0;
_network_own_client_index = NETWORK_SERVER_INDEX;
if (!_network_dedicated)
_network_playas = 1;
_network_clients_connected = 0;
NetworkInitGameInfo();
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