(svn r24716) -Feature(ette): Reset engine pool when starting a scenario.
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@@ -1055,7 +1055,8 @@ void SwitchToMode(SwitchMode new_mode)
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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} else {
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} else {
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if (_saveload_mode == SLD_LOAD_SCENARIO) {
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if (_saveload_mode == SLD_LOAD_SCENARIO) {
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StartupEngines();
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/* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
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EngineOverrideManager::ResetToCurrentNewGRFConfig();
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}
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}
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/* Update the local company for a loaded game. It is either always
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/* Update the local company for a loaded game. It is either always
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* company #1 (eg 0) or in the case of a dedicated server a spectator */
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* company #1 (eg 0) or in the case of a dedicated server a spectator */
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