(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
This commit is contained in:
@@ -170,7 +170,7 @@ void RoadVehUpdateCache(Vehicle *v)
|
||||
* @param tile tile of depot where road vehicle is built
|
||||
* @param flags operation to perform
|
||||
* @param p1 bus/truck type being built (engine)
|
||||
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
|
||||
* @param p2 unused
|
||||
*/
|
||||
CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
@@ -204,7 +204,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
v = vl[0];
|
||||
|
||||
/* find the first free roadveh id */
|
||||
unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
|
||||
unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
|
||||
if (unit_num > _settings_game.vehicle.max_roadveh)
|
||||
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||
|
||||
|
Reference in New Issue
Block a user