(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not

This commit is contained in:
smatz
2008-07-09 20:55:47 +00:00
parent 33150af3e2
commit 447ec39f49
6 changed files with 21 additions and 21 deletions

View File

@@ -748,7 +748,7 @@ void ShipsYearlyLoop()
* @param tile tile of depot where ship is built
* @param flags type of operation
* @param p1 ship type being built (engine)
* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
* @param p2 unused
*/
CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -766,7 +766,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsShipDepotTile(tile)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);