(svn r13691) -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
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@@ -748,7 +748,7 @@ void ShipsYearlyLoop()
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* @param tile tile of depot where ship is built
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* @param flags type of operation
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* @param p1 ship type being built (engine)
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* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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* @param p2 unused
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*/
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CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@@ -766,7 +766,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!IsShipDepotTile(tile)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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