Change: Use gender-neutral pronouns
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@@ -269,8 +269,8 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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uint NetworkCalculateLag(const NetworkClientSocket *cs)
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{
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int lag = cs->last_frame_server - cs->last_frame;
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/* This client has missed his ACK packet after 1 DAY_TICKS..
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* so we increase his lag for every frame that passes!
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/* This client has missed their ACK packet after 1 DAY_TICKS..
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* so we increase their lag for every frame that passes!
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* The packet can be out by a max of _net_frame_freq */
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if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) {
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lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq);
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@@ -680,7 +680,7 @@ public:
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};
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/**
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* Query a server to fetch his game-info for the lobby.
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* Query a server to fetch the game-info for the lobby.
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* @param connection_string the address to query.
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*/
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void NetworkQueryLobbyServer(const std::string &connection_string)
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